![]() ![]() Export shaders parameters: if enabled, exports a json file storing the shader settings and their Texture Set assignments.Padding: defines how information outside of the UV islands will be generated.Size: defines the biggest texture resolution a Texture Set will be exported at. ![]() File type: defines file format and bit depth of the exported textures.Output template: defines the preset to use to configure naming and packing of the exported textures.Output directory: defines the target location where the textures will be generated.Global Settings have the following parameters: They can be used to quickly assign or update parameters without having to manually edit each Texture Set individually. Global Settings are a set of parameters shared across all Texture Sets. This tab controls the general and specific settings for each Texture Set. The new export window is now divided into three tabs: It also brings some new functionalities that make exporting much more convenient. The export window has been fully reworked to offer an easier and more straightforward way to configure and export textures from a project. Starting with this release, the application version number will start to change its format. ![]()
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